Game of Gnomes
An Isometric Adventure – Inspired by Tunic
Pitch: “The gnomes have protected the garden for years but now a new threat invades their kingdom. Attack and dodge through the advancing squirrels to retake the garden”
The Team
4 Programmers
2 Level Designers
3 Animators
4 Artists
Production Time:
8 weeks (4h/day)
Engine:
TGE as game engine
Unity as level editor
Main contributions
Designed level 2 and the hub level.
Part of the Narrative & Metrics Taskforce.
Combat Encounters & Boss Fight.
Worked with graphics artists to develop concepts for the levels.
Game Design together with my colleague Tiger.
Project Showreel








