The Ship | Third Person Experience



Video Walkthrough

Process, Iteration & Pivoting

Level Overview


Act 1

Act 2


Act 3

Design problems and solutions

Too Much Curiosity

During playtests I noticed that players were curious to see what was going on with the NPC leaning over and looking towards the ocean was doing, which resulted in a lot of players going towards said NPC rather than the main path. I added another NPC walking through the gate and closing the door behind himself, blocking the path for the player.

The Ladder Problem

Unintentional Combat


Scripted Events

Moving objects


Optimizing the experience

Full Playthrough


Reflection